My plan was to start writing books on video games that had the potential to reach people and tell them about the amazing things video games can do for us.
However, it has not been an easy journey. There were many real life bosses and NPCs who just didn’t seem to give out the right quest for us to move forward with all of our awesome knowledge we have.
The thing is I was having trouble finding the perfect example that would be easy to relate to. That meant I wasn’t able to expand the minds of other clinicians, teach them the benefits, and let alone help gamers get in touch with their feelings.
To make things worse, it felt terrible because everyone could miss out on the opportunity to inspire others with ways to help more people. I felt even worse about the situation because I personally knew friends who this could help but they didn't have the understanding of how it could help them. I felt like we were failing as therapists for not helping more people.
The problem was that traditional approaches to understanding modern media did not work on those who spent all of their time playing video games. Which meant if we couldn't develop a method to bridge the understanding of why gamers preferred the alternative reality of video games to dealing with real life we wouldn't be able to break the limits of using this media for therapy, which meant we would fail to help an entire generation of people.